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Header: map name, map id, x size, y size, tile count, spawn tile x, spawn tile y, tile animation delay
                                                                           \/
                       --           --           --           --           --           -- 
Collision data: 0  =  |  |   1  =  |[]|   2  = >|< |   3  =  | >|<  4  =  |/\|   5  =  |\/|
                       ~~           ~~           ~~           ~~           ~~           ~~ 
                                                                                        /\
Tile types:
    0 = None
    1 = Action tile
    2 = Door
    3 = Teleporter
    4 = Sign
    5 = Poster
    6 = Painting
    7 = Shop

